exercise 3
computer game graphics
This is where I talk about print media graphics, in game graphics and concept art graphics.
https://www.blogger.com/blogger.g?blogID=7314317235271522467#editor/target=post;postID=1556091323957065904;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=11;src=postname
Graphic Specification
•Client needs
This is when the designed see the client and see what the client went in the game or what type of art style and graphic he went.
•Audience
where the client ask what the target audience would be for their games and if it would sult the audience.
•Thumbnail sketching
It went you do a quick drawing of a idea down and to put mult idea down by use pencil and paper.
•Visual style, eg colour, style, photorealistic, cel-shaded, anime
this link will take you to a page where I talk about the different art style.
https://www.blogger.com/blogger.g?blogID=7314317235271522467#editor/target=post;postID=8508215483590191998;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=13;src=postname
also sometime these would colour wheel to know what colour their concept art would suit it
.
•Composition
it is the rule of the third on where aligning a subject with the guide lines and their intersection points by placing the horizon on the top or bottom line.
•Typography
This is then you use a fort to match the tone of the genre for example having blunt fort might represent the character being strong and powerful.
•Technical considerations, eg file format, file size, optimisation, file naming conventions, asset
management, intended output.
I all really explain this so here a link a previous work.
https://www.blogger.com/blogger.g?blogID=7314317235271522467#editor/target=post;postID=5689799275121629701;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=6;src=postname
computer game graphics
This is where I talk about print media graphics, in game graphics and concept art graphics.
https://www.blogger.com/blogger.g?blogID=7314317235271522467#editor/target=post;postID=1556091323957065904;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=11;src=postname
Graphic Specification
•Client needs
This is when the designed see the client and see what the client went in the game or what type of art style and graphic he went.
•Audience
where the client ask what the target audience would be for their games and if it would sult the audience.
•Thumbnail sketching
It went you do a quick drawing of a idea down and to put mult idea down by use pencil and paper.
•Visual style, eg colour, style, photorealistic, cel-shaded, anime
this link will take you to a page where I talk about the different art style.
https://www.blogger.com/blogger.g?blogID=7314317235271522467#editor/target=post;postID=8508215483590191998;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=13;src=postname
also sometime these would colour wheel to know what colour their concept art would suit it
.•Composition
it is the rule of the third on where aligning a subject with the guide lines and their intersection points by placing the horizon on the top or bottom line.
•Typography
This is then you use a fort to match the tone of the genre for example having blunt fort might represent the character being strong and powerful.
•Technical considerations, eg file format, file size, optimisation, file naming conventions, asset
management, intended output.
I all really explain this so here a link a previous work.
https://www.blogger.com/blogger.g?blogID=7314317235271522467#editor/target=post;postID=5689799275121629701;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=6;src=postname


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